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Knight Soiaire
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Posted - 2013.07.23 16:04:00 -
[1] - Quote
Really CCP?
You're only reducing it so that you can only carry 1 Contact Nade?
What the hell happened to the drastic changes IWS was talking about, warning people not to stock up on them.
Another month of Pay2Win, and Scouts being insta-killed by these things it seems. |
Knight Soiaire
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1382
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Posted - 2013.07.23 16:08:00 -
[2] - Quote
CuuCH Crusher wrote:Where did you hear that from?
The new blog.
http://dust514.com/news/blog/2013/07/explosive-dampening-weapon-rebalancing-in-uprising-1.3/ |
Knight Soiaire
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Posted - 2013.07.23 16:11:00 -
[3] - Quote
I cant really understand what they're implying at this part;
"We're also homogenizing the grenades within their current tiers. Right now, there are differences between PG/CPU and blast damage and radius for contact grenades within the same tier. With Uprising 1.3, these differences will be removed and all contact grenades of the same tier will now have the same fitting requirements as well as damage/radius."
What does that bit mean there? Isn't there only one Contact Nade per tier?
Or are they making the Contact Nades match regular Grenade stats? (Hopefully not) |
Knight Soiaire
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Posted - 2013.07.23 16:12:00 -
[4] - Quote
Malkai Inos wrote:Sticky contacts ftw. Plasma nades anyone?
How do we feel about the flaylock though?
I'm fine with that, I'll probably start using it again now that it wont be the FOTM, its the perfect sidearm for a Scout due to its low CPU/PG requirements too. |
Knight Soiaire
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Posted - 2013.07.23 16:18:00 -
[5] - Quote
Django Quik wrote:I don't mind it so much. People won't be able to spam contact nades anymore and will have to save it for that one perfect moment that they really need it.
Yeah, like when that Shottie Scout appears.
After all, you only need one |
Knight Soiaire
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Posted - 2013.07.23 16:24:00 -
[6] - Quote
Even if it mitigates spamming, it still only takes one to kill a Scout, they should've removed them or made it so they have to make contact with the enemy to detonate, they'd then require skill. |
Knight Soiaire
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Posted - 2013.07.23 16:42:00 -
[7] - Quote
Mobius Wyvern wrote:Knight Soiaire wrote:Even if it mitigates spamming, it still only takes one to kill a Scout, they should've removed them or made it so they have to make contact with the enemy to detonate, they'd then require skill. So we should only balance them around Scout suits?
Scouts, and every suit should be allowed to tank at least one hit from them without going down, they should become more of a 'Finisher' weapon, which only get used to get out of a tough situation.
They're still be used in gunfights Vs almost every role, to weaken the target (Or kill) before a gunfight, to either end it quickly, or end it before it even starts. |
Knight Soiaire
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Posted - 2013.07.23 17:28:00 -
[8] - Quote
Maken Tosch wrote:Knight Soiaire wrote:Mobius Wyvern wrote:Knight Soiaire wrote:Even if it mitigates spamming, it still only takes one to kill a Scout, they should've removed them or made it so they have to make contact with the enemy to detonate, they'd then require skill. So we should only balance them around Scout suits? Scouts, and every suit should be allowed to tank at least one hit from them without going down, they should become more of a 'Finisher' weapon, which only get used to get out of a tough situation. They're still be used in gunfights Vs almost every role, to weaken the target (Or kill) before a gunfight, to either end it quickly, or end it before it even starts. Um, you do realize that grenades are intended to be one-hit-kill weapons, right? Unless of course you want DUST 514 to become Looney Toons 514. No scout suit should be able to survive any grenade. If you're still adamant about it then you might as well nerf my nova knives since the ZN-28 knives can one-hit-kill most assaults while the Ishukone knives can almost one-hit-kill a proto heavy and they are far more powerful than a shotgun.
Nova Knifes, require skill, have to be melee range to the target.
Normal Nades, easy to dodge, can be cooked, but takes timing and skill to get the cooking just right.
Fused Nades, throw = +50 Kill |
Knight Soiaire
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1398
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Posted - 2013.07.23 17:36:00 -
[9] - Quote
Maken Tosch wrote:That still doesn't mean that a scout should be able to survive a grenade. And besides, be glad that the contact nades are being nerfed to just one nade per fit. And since nano hives deplete faster when replenishing nades, this won't be a problem and I for one welcome the changes.
I'm happy with the changes, maybe its just because IWS hyped it up so much that I thought they'd get nerfed to the ground, and I got over-excited.
Oh well, I guess I can last one more month. |
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